z77 Pro3 RAM configuration |
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Xaltar
Moderator Group Joined: 16 May 2015 Location: Europe Status: Offline Points: 25073 |
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In gaming, using dual channel, you will pick up between 2 and 10 FPS depending on the title and how much video memory you have on our GPU. If you have a GPU with say 1gb of VRAM then you will find the extra bandwidth from your RAM will make a larger difference when the system runs out of VRAM and if forced to swap to system memory. If you have 2gb or more of VRAM then the difference would be around 1-5fps in most titles at best assuming 45-60 average fps in the title. The gains are significantly less if your system is only able to maintain say a 30fps average.
In purely gaming scenarios 16gb in dual channel is more than adequate however. As Wardog stated, video editing sees significant performance improvements with higher memory bandwidth but again, if speed is of little concern to you single channel will work well enough. That said 16gb in dual channel will be faster than 20gb in single channel hands down. While video editing does like more vs faster in a given scenario this is in reference to frequency vs capacity not dual vs single channel. In other words 32gb of DDR3 1600 would typically perform better in large tasks than 16gb of DDR3 1866 or 2133 but, 20gb in single channel would negate any benefit over 16gb in dual channel. Additionally, smaller video editing tasks see even less benefit from the extra RAM, something like a 5min youtube video would likely not be able to access more than 16gb of RAM unless it is in 4k with multiple audio streams etc. So in summation, 16gb is more than enough for most tasks today and anything more would only be useful in a professional environment like a programming workstation or server for example. 20gb in single channel does not offer enough additional RAM over 16gb to compensate for the loss of bandwidth. Now 16gb vs 24gb in single channel may be worth it in certain scenarios but again, these scenarios would not apply to you as a gamer and sometimes video editor, at least not at the time of my posting this. |
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Xaltar
Moderator Group Joined: 16 May 2015 Location: Europe Status: Offline Points: 25073 |
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To explain perhaps a little better let me break down what happens when the system runs out of physical memory.
If you have 8gb of RAM and an application is using more than 8gb of RAM the system begins swapping to the hard disk. As fast as SSDs may be they are still infinitely slower than RAM so the result, even using a fast SSD, is sluggishness and significant slow down. Now games tend to be optimized to utilize memory efficiently as well as keep as much data in memory as possible to cut down loading times. The advantage of this is that most of the data held in memory when gaming is not needed in the moment and some of it is barely needed at all so a properly optimized game will swap less used/critical-data to the hard disk and load it back into RAM when needed. The result is significantly less slowdown/stutter. Even with all this optimization however you can have so little RAM that the game is forced to swap critical/common-use data to the hard disk. It is only in that scenario that more RAM will show any kind of benefit in a gaming system. A particularly well optimized game will try to use as much RAM as it can to speed up loading times but actual gameplay and fps will not be any different between say an 16gb system and a 32gb system for the most part. Now non gaming tasks work a lot different. Something like batch 3d rendering in an application like 3d Studio Max for example will slow down significantly with less RAM. In this case 20-24gb of single channel RAM will provide a performance benefit over 16gb of dual channel RAM as even at half the bandwidth it is still significantly faster than swapping to the hard disk/SSD. The same applies to program compiling and large video encoding/editing tasks. In all situations more/faster memory is always king but when talking more/slower vs less/faster the description above applies. I hope this little write up is of some help. When determining how much RAM I want in a new build, these are the considerations I make. Basically if you look at RAM usage in the system resource monitor while performing your every day tasks and see less that 20% available (free or in standby mode) RAM then you could benefit from more RAM. The above screenshot was taken with nothing but a browser and steam loaded on the system. When gaming the used RAM increases to about 6gb in most titles. As you can see I have 0MB free and 5gb in standby. 8gb in this instance is enough for most of the tasks I perform on this system. If I install another 8gb of RAM I see the free number increase to arround 5gb with the remainder being either in use or on standby. I ideally you want to see at least some free RAM but different OS versions will reserve, or put in standby, more or less RAM. This is on Windows 8.1, with windows 7 more RAM is shown as "free". So long as the tasks you regularly perform do not use more than 80% of your physical RAM you do not need more or at least will see no benefit from it.
Edited by Xaltar - 31 Jan 2016 at 4:16pm |
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wardog
Moderator Group Joined: 15 Jul 2015 Status: Offline Points: 6447 |
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Z77 Extreme6, i7-3770K, Win10 Pro x64, 32GB mem- ResMon shot from just minutes ago here.
Edited by wardog - 31 Jan 2016 at 4:44pm |
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wardog
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Even better now that I remembered to do some post-Win10 installation tweaking after posting the above one.
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djducky
Newbie Joined: 31 Jan 2016 Status: Offline Points: 8 |
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Thank you both very much. :) Sorry for the late answer, for some reason i didn't get an email notification. Well, let me explain why i upgraded: Planetside 2 had some significant problems and i play it A LOT. So in the last couple of months i could witness the exact thing you described: In addition to the CPU spiking problems (i OCed from 3,2 to 3,6) my RAM usage was always at ~80%, that was around 3,4Gb for the game alone. So, of course it was writing data on the HDD. Installing the game on my SSD didn't really help with the performance. Ironically, the day before my RAM arrived, the problem was fixed by the developers. (Turned out to be an issue with a library that caused CPU threads to loop or something.) No CPU spiking anymore, RAM usage of 2,3-2,6GB for the game and good performance. Now that i installed the 16GB in Dual channel (and in the slots that were suggested) the game takes around 3,5-4GB of RAM and is still running smoothly. The OC of my CPU definitely helped with the average framerate, with the 16Gb i don#t notice that much of a difference. About video editing: I use Sony Movie Studio platinum 13 and even with 8GB it ran suprisingly smooth, my videos are H.264 FullHD 60fps that i capture with AMD raptr. The part i need most performance for is the rendering when editing is done, but that's CPU work. But i see your concerns: Tried Da Vinci Resolve last summer and there was no way i could run that with 8GB. But i am happy with Movie Studio. so, i did as you said: removed my 8Gb and installed the 16GB. Still wonder why my board is not able to run all 4 modules, though. Cheers and thanks again! |
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wardog
Moderator Group Joined: 15 Jul 2015 Status: Offline Points: 6447 |
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This issue is obviously due to two differing mis-matched kits of memory you have now. As a general rule, buying 1 kit and then another kit at a much later date usually, ~99% of the time, results in this. The two carry enough difference in either the chips themselves or in regards to their timings that they just won't play together. |
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djducky
Newbie Joined: 31 Jan 2016 Status: Offline Points: 8 |
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Alright, thanks again. You guys were very kind, thumbs up! Have a wonderful day, my issue is solved. |
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wardog
Moderator Group Joined: 15 Jul 2015 Status: Offline Points: 6447 |
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I hope my explanation made sense as to why.
Glad to hear you have it running, albeit w/o that other kit. |
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djducky
Newbie Joined: 31 Jan 2016 Status: Offline Points: 8 |
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Oh, it did, i am not that new to hardware issues but i hoped for a bit more insight and i got it. |
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